End of Level Bosses Suck

Controllers thrown across the room in fury, snapped joysticks and pounded keyboards, throbbing fists and aching fingers. How I hate those infernal end of level bosses. From Dr. Robotnik to M. Bison, from Yiazmat to The End, from Mike Tyson to Lucifer, from Hydra to Bowser, end of level bosses have been raising the blood pressure of gamers for years. They are the most frustrating thing known to man.

End of level bosses first appeared in the arcades in 1980. If you want to be pedantic the first one was probably in an old text RPG in the 70’s. End of level bosses as we know them are big enemies who require a different strategy from the player before they can be defeated. The first real end of level boss was the Mothership in the old Taito shooter Phoenix. You had to shoot through the protective wall and hit the alien controlling the ship to win the game.

Bosses used to be the final challenge. The end of the game finale would pit you against some gigantic super baddie. Over the years bosses managed to creep out into the individual levels of games and the end of level boss as a gatekeeper to your progression became an irritating standard. Bosses can now be found scattered liberally throughout games in various genres. After 30 years of stress and irritation I’m asking if it isn’t past time that we put end of level bosses to bed once and for all.

Don’t get me wrong. There have been some awesome bosses over the years and some of them have provided fitting finales to levels or games. My favourite boss ever is easily Psycho Mantis from Metal Gear Solid. He was the most imaginative boss ever created and he spilled his evil into the real world by talking about your save games and making your game pad move. No other bosses come close to that sort of innovation and in truth I can’t even remember actually killing Mantis, it was the build up that made him memorable.

So getting back to the topic at hand why should we ditch end of level bosses? For a start I’m going to say they are usually lazy and unimaginative design. They have become a staple format that is copied by new developers over and over but there is no development law that states “Thou shalt have an end of level boss!” Often they are tagged on in order to extend the life of a game. Sure it took me a whopping 40 hours to complete but 20 were spent repetitively battling this behemoth boss with a mysterious weakness that the developers decided to hide. Children of the internet may not understand this complaint but back in the dark ages you couldn’t look up how to defeat a boss online, you actually had to keep battling away with a process of random elimination until you hit upon the Achilles heel.

Every end of level boss has an Achilles heel. They are impervious to damage from any weapon except when they expose their left nipple every fifth frame of the roaring animation and all you have to do is fire the gold tipped spear into it and then run into the corner and hide until they roar again. Of course you’ll need to do this six times and they’ve only given you seven gold tipped spears so there isn’t much room for error.

The end of level boss logic, or lack of it, has always bothered me. Why are they impervious to shotgun blasts and rocket launchers? Why do I have to fire it down their gaping maw? Given that the boss presumably knows his own weakness why does he keep repeating the same animation and taunting me with that open mouth?

Bosses basically stick two fingers up to the game design up until you reach them. You can throw out all you’ve learned in the game so far about how to progress, you can ditch your tactics and most of your arsenal because it will be completely useless against the boss. Bosses change the rules entirely and reduce everything down to a simple trick of timing. There is no room for player cunning, there is no alternative approach to victory, these strictly scripted events play out exactly as planned and if you want to win you’ll perform whatever arbitrary action the designer decided upon and you’ll time it perfectly or you can just go back and watch that damn cut scene again!

This basic format of bosses hasn’t evolved over the years either. They haven’t moved on with the rest of gaming they remain firmly rooted in the distant past. The only innovations that have been made in the world of end of level bosses are designed to see how far you can push a human being before they throw themselves through a window. I’m referring to the pernicious practice of having an end of level boss health bar and then for a laugh making it totally meaningless by having it completely refill periodically. Either because you have to defeat them in three stages, each featuring a different repetitive action or weakness or because you haven’t figured out the Achilles heel that makes them stay dead.

When will bosses finally die? When will designers listen to reason? Perhaps when I throw my console into the street in the throes of a massive boss induced heart attack the game hating media will forget about GTA and target the real evil of the gaming world.

Swiss Gaming Ban

The Swiss have apparently tightened their laws surrounding age restricted games so that youngsters need ID to buy them. It also means any game without a PEGI rating can’t be sold at all. Apparently there is now talk of an outright ban of all mature videogames. I would seriously hate to be Swiss. Even before this news I think I’d hate to be Swiss. It must be pretty scary for Swiss game developers.

It’s odd when you look at the countries that have strict and moronic policies towards games. In fact Switzerland kind of makes sense if you go with the alpine fresh, healthy skiing vision of neutrality. Germany and Australia less so.  Australia seem to ban anything that is even vaguely controversial and Germans having an aversion to blood just doesn’t sound convincing. Anyway all this censorship talk has got me angry I’m going to strafe a room full of Germans and pepper them with lead but I’ll be imagining they are Swiss censors.

Sony Move vs Microsoft Natal

movevsnatalI knew Sony were bringing out a motion controller of some kind but Jesus it really does look like a bit too close to the Wiimote doesn’t it? It’s apparently lighter, perhaps slightly more ergonomic and it definitely looks better but still. Looks like the next big fight is a match up between the Sony Move and Microsoft’s Project Natal where “you are the controller”. A bit like the old Sony EyeToy but supposedly much better. There are plenty of developers onboard for both new peripherals so we’ll just have to see how they cope with lag and whether your movements actually translate properly into onscreen action.

I still think the PS3 is going to come charging through into the ascendancy, let’s face it everyone who wants a Wii has one and then there are another few million people who don’t want one but they already have one too. With these new motion controllers for the two big competitors there is quite simply no excuse left to want a Wii, it is inferior in every respect.

The Project Natal title Milo which is being developed by Lionhead still wins the creepiest game award. Who wants a young boy to talk to living in their television? I don’t even want to answer that question.

Top Ten Annoying FPS Design Flaws

throwingknifeI’ve been playing a few FPS games again recently after a fairly lengthy break from them. It is amazing how much they stick to convention. They feature the same old gameplay over and over again and the same old problems. Here is my top ten of annoying FPS game design and behaviour.

  1. Enemies spawning in behind me. I just checked that room, it was empty. Why does me standing on this patch of ground cause an angry gunman to materialise there and shoot me in the back? If you are going to keep spawning in enemies around me, at least make them come in from an entrance, don’t just teleport them into the action.
  2. Platform jumps in first-person. Don’t make me judge a jump in first-person, it is just annoying. Having to make jumps that could potentially see you falling to your doom is irritating in any genre but in first-person it is truly horrible.
  3. Linear corridor environments. When I go places in real life I get bored of walking the same routes so I alternate. The same rule applies in games. I understand the need to have linear levels from a technical point of view, especially if your game is heavily scripted but at least give me a bit of choice. Going back and forward through the same section of map over and over is tedious.
  4. Identical map sections. I get an overwhelming sense of déjà vu, have I been here before? No it is just a regurgitated bit of map identical to the bit I just went through in true cartoon style because it is cheaper. If you’re going to have an identical section of map at least change a texture or two, maybe move some pot plants or stick a blood smear on the wall so I can tell which is which.
  5. Camping. I like to run around in FPS multiplayer, people who camp with their sniper rifle fixed on the horizon clenching their buttocks in anticipation are my sworn enemies. When we were designing The Ship we added Needs to drive you round the map and gave your position away to your hunter every so often, partly so campers would be penalised.
  6. Spawn killing. This has been eradicated in decent FPS games and it is quite simple to stick in code which ensures you spawn away from the other players or in a safe zone of some kind. There are few things in life more irritating than spawning in and catching a bullet in the face before you’ve moved from the spot.
  7. Opposing teams with identical uniforms. I really don’t care too much about realism when it comes to uniform visuals in FPS games. I like to play with friendly fire turned on but if two opposing forces are wearing the same uniforms then I find either my team mates get annoyed when I keep shooting them or the pause as I scan the uniform to see if it has an enemy insignia is enough time for them to shoot me in the face. Make them different and if you’ve auto switched my team from red to blue please keep reminding me or I’ll go on a friendly fire killing spree and wonder why the kills seem so easy ;)
  8. Unbalanced weapons and dominant strategies. If there is one approach in the game which works best or one weapon which is clearly more useful than the others then the designer is forcing me to adopt that strategy or use that weapon if I want to compete. I want some choice damn it.
  9. NPC’s who don’t react to anything I do. I love Half Life 2 for this. The moment where you knock over the monitor in the professor’s office and he tells you off is awesome design. If I walk off while a character is talking to me then they should react or stop talking until I return. If you don’t want me to shoot the guy in the head to see what will happen then take away the option. I like the system where you automatically lower your weapon when talking to an ally. The worst case scenario is a character explaining a mission while I shoot him repeatedly in the head with no effect and then run out of the room with the sound of him droning on continuing behind me. If you don’t have the resources to do responses then just freeze me for the dialogue.
  10. Stupid AI. This can manifest itself in so many ways and despite the fantastical claims made by many games AI characters are generally very stupid or at least simple in terms of behaviour. Path finding flaws are the most common, where you find an AI running into a wall because they can’t reach their destination. Perhaps the worst AI I’ve seen was in a game I won’t name but they had obviously been told to zero in on the player’s location, the problem was they apparently wanted to stand inside your body before attacking you which resulted in them running straight at you and then firing from point blank range. It is tough to approximate humans too, AI are typically idiots at movement but fantastic shots capable of hitting you in the face from miles away. To be honest I think the only way you get a real challenge in an FPS game without playing against code which effectively cheats is to play other people.

Got something else to add to the list? Post a comment.

Too Many Good Games

This is a great time of year for gamers. There are so many good releases that your only problem is choosing what to play. The big franchises don’t disappoint and for me Pro Evo still beats FIFA. I’m also finding Football Manager 2010 ridiculously addictive.

Call of Duty: Modern Warfare 2 is a blast, the single player is short but seriously action packed. Here’s an article I did on the controversy about MW2.  I did an MW2 weapon guide and a basic MW2 hints and tips as well.

If you want something a bit different than check out Borderlands for a great blend of FPS and RPG.

Chinatown GTA and PSP Downloads

GTA Chinatown WarsI reviewed Chinatown Wars on the PSP the other day and it’s my least favourite GTA game but still one of the best titles on the PSP. You can check out the review here. Actually getting the game working was a bit of a hassle. I got sent a code for it so I went to the PlayStation Store on my PS3 and entered the code. The game popped up and I downloaded it onto my PS3 hard drive, so far, so good. It didn’t take long to download and I plugged my PSP into the PS3 with the controller USB cable and downloaded the game onto the PSP. Once again it was nice and quick with no hassles.

Awesome, I thought, that was easy and I went to load up the game on the PSP. Denied, I need a software update before I can play the game. How do I get a software update for the PSP? Can I just hook it up to my PS3 again and do it the same way as I downloaded the game? No. I have to connect to my wireless network and get it directly. This meant configuring a new network connection on the PSP which actually proved to be pretty easy since I have a wireless router with a WEP key printed on the bottom. I entered the key, it connected and downloaded the update before auto installing it which probably took as long as it had taken me to download and install the game but at least it worked.

In the end it wasn’t too bad and it definitely took less time than going to the shop to physically pick up a copy would have. I’m a fan of buying and downloading games and I buy the vast majority of my PC games through Steam. I’ll probably do the same for the PSP from now on, we just need full console games to adopt the same system and we’ll never have to go to the shops again.

Netflix on PS3

As predicted the PlayStation 3 is about to get support for streaming movies. The Netflix service will be offered on your PS3 before the end of the year. You can pay a monthly subscription to Netflix (from $8.99) and get access to TV shows and thousands of movies. You can also stream Blu-rays but apparently at first you’ll need a special disc to make it work. The streaming disc will be free. The same service costs $50 a year on the Xbox 360.

This is great news for US PS3 owners but what about the UK? Apparently similar plans are afoot but no announcement as of yet. Hurry up damn it! I want my streaming movies!

It’s About Time Crates Had Their Own Game

Crates have been an ever present feature of gaming since the days of Doom. The perfect crouching cover, climbing step, space filler and smashable hiding place for pick ups. Then there’s the king of crates - the exploding variety. Only barrels have even come close to appearing in as many games as crates and yet for all their cameos crates have never been center stage. Well get excited because that’s all about to change, crates have finally got their own game! It’s called Crate Expectations and it’s an awesomely addictive wee puzzler. Behold the trailer.

Now tell me you’re not excited. I’ve been playing a nearly finished build all night and it is fiendishly addictive. The simple aim is to slide your crates from point A to point B, you play against 2 opponents and the winner is the first to deliver 5 crates to point B. This simple premise is deliciously spiced up by the ability to add ice blocks and aid your passage or block your opponents. It manages to capture that kind of Bomberman feel and the easily picked up mechanics allow for a surprising level of tactical deviousness.

Icy winter wonderland maps provide a variety of grids to negotiate and you can play against AI or human opponents. The art style is cute and colourful and the whole thing has been put together with a good level of polish.

Where can I buy it? I hear you shouting. Well hold on there for a minute. You’ll need to wait a while for the PC release but you will be able to buy it on Xbox Live Indie Games by the end of the month. Even better it will cost less than a cup of coffee. The crate related puns alone are worth the price tag.

This Week I Have Been Playing…

Batman: Arkham AsylumMostly Batman: Arkham Asylum which is as good as everyone says it is. You can read my Batman: Arkham Asylum review or the Combat Guide and Hints & Tips. It is the best mainstream game I’ve played in ages and it doesn’t really do anything especially original or unique it is simply very well made, cinematic and highly polished. It’s the first game I’ve actually gone back and played after completing in years. If you are going to get it buy the PS3 version because you get to play the bonus challenges as the Joker as well.

The other game which has managed to pinch a few hours is Majesty 2. I did a review for Boomtown last month and then a strategy guide the other day. It is a nice RTS with a twist in that you don’t control units directly you offer them rewards to do things for you. It actually works very well and if anyone remembers the original game you’ll know exactly what I’m talking about.

The dud of the recent bunch was definitely Raven Squad, here’s the review. It was billed as an RTS and FPS cross which I suppose it kind of is but sadly it crosses a bad RTS with a bad FPS.

Sony Strikes Back

As the console war continues to escalate Sony are really sticking it to the competition….. better late than never. Since announcing the price cut and the new slim version of the PS3 they have shifted over 1 million units worldwide.

Microsoft were quick to announce their own price cut to keep the Xbox 360 in line with the PS3 at $299, although the Xbox 360 lacks Blu-ray. Now Nintendo have announced a price cut for the Wii amidst falling sales. They have knocked $50 off the lightweight console making it $199.99.

In a clear sign that the gloves are well and truly off just hours after the announcement from Nintendo, Sony revealed plans for a new motion controller for the PS3. It will have two motion sensors, a gyroscope and an accelerometer. This will bring Wii style functionality to the PS3 and it is due to be released in Spring 2010.  They actually announced it back at E3 but now it has a release date and this was obviously intended to take the shine off the Wii price cut. Here’s the demo from E3 in case you missed it.

In the UK Nintendo have refused to pass along the price drop. They are offering the console for the same price of £199 but offering an extra game. Great! So it is actually now more expensive in the UK than it was on release and more expensive here than anywhere else in the world. Nintendo are not winning me over.