Category: Game Design

  • The Ultimate FPS Ever!

    The Ultimate FPS Ever!

    So I’ve been thinking about the ultimate action game featuring characters that combine genre clichés to the max. By combining clichés and ripped off ideas with some juicy plot twists we can multiply the awesomeness and create the next FPS smash hit. The Baddies A disgruntled Russian general still mentally in the Cold War has […]

  • End of Level Bosses Suck

    End of Level Bosses Suck

    Controllers thrown across the room in fury, snapped joysticks and pounded keyboards, throbbing fists and aching fingers. How I hate those infernal end of level bosses. From Dr. Robotnik to M. Bison, from Yiazmat to The End, from Mike Tyson to Lucifer, from Hydra to Bowser, end of level bosses have been raising the blood […]

  • Top Ten Annoying FPS Design Flaws

    I’ve been playing a few FPS games again recently after a fairly lengthy break from them. It is amazing how much they stick to convention. They feature the same old gameplay over and over again and the same old problems. Here is my top ten of annoying FPS game design and behaviour. Enemies spawning in […]

  • Tycoon Game Design

    Tycoon games or management sims are a lot of fun. They are a genre that my wife will happily play with me whereas anything football related, anything that involves shooting people in the face, and anything with a focus on driving at high speed tends to bore her. We’ve played so many over the years that I thought I’d write […]

  • The Death of Point and Click Adventures

    I got sent a point and click adventure game to review the other day. It was developed by a German company called Realmforge and against stereotyping they included a lot of humour but it got me thinking about the genre in general. The game was called Ceville and while it was well made it featured […]