We have just heard about cloud computing and how we no longer need high end gaming machines because OnLive is going to let you play any game you want on your toaster. Coming hot on the heels of that statement there is now competition emerging in the shape of Gaikai and they’ve got a cooler name.
Dave Perry says they’ve already thought of the idea and they are going to do it better. It basically means no more buying consoles, no more buying physical copies of games and no more waiting for firmware updates or patch downloads. You just click on what you want and play, even on a rubbish machine because the hardware and software is elsewhere and they are just streaming it across the net to your screen.
All this talk is great and I can see the potential, the cost of hardware is high, the time wasted for PS3 firmware updates and patch downloads is always annoying and maybe the ISPs are capable of delivering the bandwidth required. Maybe. The big unknown is the price and ultimately it will decide the argument for me. We’ll have to wait and see but clearly the cloud gaming battle for our attention has begun.
Tags: cloud gaming, Gaikai, OnLive
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A new service was unveiled at GDC yesterday called OnLive which threatens to do away with the need for gaming hardware altogether. Microsoft, Sony and Nintendo will be hiring hitmen as we speak because according to OnLive boss Steve Perlman demanding games can be run on remote hardware and streamed across the net to run on your television or a cheap laptop.
You will need to buy their tiny micro console if you want to just use your TV and of course you’ll need high speed broadband, at least 1.5 megabits per second for standard definition and 5 megabits for high definition. They showed off Crysis running on a crappy laptop and it appears to work.
The possiblities are obvious, no more expensive upgrades so you can run the latest games, in fact what’s the point of a big console system taking up space in your living room either? All you need is a good connection and your controller of choice and your inputs control the action which is run on high end hardware miles away. Their micro console will cost less than any of the current generation consoles and sports two USB connections, support for four Bluetooth devices, audio, video and HDMI outputs.
This system also does away with installation and download times and unsurprisingly a bunch of the big publishers have jumped straight onboard. It will protect them from cross platform hassles and piracy.
They even claim lag won’t be a problem with a ping below 1 millisecond. They have developed extremely fast video compression techniques at Reardon Studios, in fact the micro console is just a video decoding control hub.
OnLive are planning to offer a monthly subscription service and if it works the potential is obviously massive. There is a beta test this summer and then it goes live later in the year. I wouldn’t throw out your hardware just yet but this is definitely worth keeping an eye on.
Tags: OnLive, Steve Perlman, Streaming Games
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